I still dont have my pc so i can't finish it really
also i dont feel like it right now
also, this is storm's other form, caused from extreme anger, lost of sanity, not exactly hr going insane, it's more like her cool down of paranoia and such, so no this isn't no mary sue insane shitty ass thing. If an even where she feels no safety, security, as if she's cornered, this is her last resort to clear her mind of her troubles. If in this state for too long of a period of time, she cannot remove her mask, which deactivates this form, and all speed, strength and ap backfires, dealing strikes against herself. Form is activates when she puts her kitsune mask on, with an unknown wardrobe.
speed in this form: from 6/10 up to 10/10 (cannot be slowed down)
AP: +10 regain per strike
AD: none, she is a mage
Life steal: +10 per strike
Mana: +10 regain per strike
1st: heat syncing snake fire: This move allows Storm to hit her opponents from up to a half mile away, this takes no ap or mana to use, nor has a cooldown, deals damage and slows down her opponents
2nd: fire orb: This move takes 3 seconds to form, in which storm can send a huge orb of fire to blind and deal damage to her opponents. Cooldown: 3 secs. Mana: 10
3rd: charming prance: This move takes 1 second to form, in which storm stares at her opponents through her mask and prances away, up to 10/10 speed, along with slowing down her opponents and confusing them for 3 seconds before they blindly follow her, dealing +1 damage over time while still slowed for another 3 secs. This cooldown requires 20 secs and takes 50 mana
4th: nine-tailed shield: It takes 1 second to form, in which Storm crouches to miss skill shot moves and her tails shields her from other moves, except for ults. This range of protection spreads out like a cone behind her, shielding allies whether or not they crouch, although they can get protected from opponent ults, while storm takes the bullet for them. This takes 100 mana and has a cooldown of 30 secs.
Ult: beheading dance: her ultimate maneuver in which Storm traps her opponent in a fire circle she makes by dancing around her opponent, this move takes 3 seconds to form and can only be stopped if she makes half of a circle around ehr opponent, after that, the opponent is trapped. Storm then turns into a golden fire kitsune and she strikes her opponent ten times with all speed, life steal, ability power, and attack speed she has in total, whether or not she has it all up to her total or not. It takes all mana she has and right after the move, she can run up to 10/10 speed to get awy if maneuver does not serve the death blow. takes 1 minute of cooldown
Ignite: Adittional move, where if she hits her opponent with her charming prance 3 times, she can summon a decoy of her to prance off her opposite direction, or wherever storm tels it to prance off, for 15 seconds until the opponent strikes her decoy down, in which dies and by then, storm has escaped.